RESEARCH
Roadworks Office — sources & research
Evidence, decoding details and open questions for this article.
Construction evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"build_site": 304367,
"formula_ids": [
305166
],
"formulas": [
{
"id": 305166,
"name": "Wood -> ",
"root_id": 57115,
"inputs": [
{
"resource_id": 309169,
"resource_variation_id": null,
"name": "Log",
"count": 6
}
],
"outputs": [],
"work_iterations": 0,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
310590
],
"source": {
"asset_file": "resources.assets",
"path_id": 305166,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Road Builder Build Site/Formula Steps/Wood -> ",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
}
]
}View source evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"building": {
"asset_file": "resources.assets",
"path_id": 316567,
"class": "BuildingBehaviour",
"hierarchy_path": "Road Builder",
"fields": [
"BuildingConfig",
"BuildSiteBehaviour"
]
},
"workplace": {
"asset_file": "resources.assets",
"path_id": 306396,
"class": "WorkplaceBehaviour",
"hierarchy_path": "Road Builder",
"fields": [
"WorkplaceConfig"
]
},
"content_paths": [
"content/buildings/road builder/road builder"
],
"dimensions": {
"x": 4,
"y": 3,
"z": 4
},
"workplace_config": {
"MaxWorkers": 4,
"WorkTimeRange": {
"Start": 0.949999988079071,
"End": 0.550000011920929
},
"InitialCapacity": 1,
"BlockWorkerAssignment": 0,
"AreaOfEffect": {
"m_FileID": 0,
"m_PathID": 0
},
"ExclusiveOutputs": 0,
"StartWithAllFormulasOff": 0,
"UseSiblingIndexForWorkspotPriority": 0,
"BlockResourceToggle": 0
},
"placement_rules": {
"ValidTerrains": [
3
],
"TileConstraints": [],
"MaxAllowedHeightDifference": 0.10000000149011612,
"BlocksEntrances": 1,
"ConnectsZones": 0,
"BuildOver": [],
"BuildOverWithoutDestroying": [],
"BuildOverWithBuildSite": 0
}
}Pending verification
- Compare the construction inputs with the in-game building panel.
- Confirm whether construction stages repeat or allow alternate materials.
- Confirm the staffing limit and measure output under controlled staffing.
- Check whether this variant is available in normal gameplay.
Content availability
Presence in the installed files does not establish release or menu availability.
Sum of distinct material formulas in the linked construction stages. Repeated stages and alternatives need gameplay verification.
This exact definition appears in the stored build/plant lists below. Runtime unlocks and menu visibility remain untested.
Work schedule fields
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"work_schedule": {
"Start": 0.949999988079071,
"End": 0.550000011920929
},
"interpretation": "Normalized work-cycle interval; time origin and clock mapping unverified."
}