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Construction evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "build_site": 304333,
  "formula_ids": [],
  "formulas": []
}
View source evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "building": {
    "asset_file": "resources.assets",
    "path_id": 322666,
    "class": "BuildingBehaviour",
    "hierarchy_path": "zNR Road",
    "fields": [
      "BuildingConfig",
      "BuildSiteBehaviour"
    ]
  },
  "workplace": null,
  "content_paths": [
    "content/buildings/road/znr road"
  ],
  "dimensions": {
    "x": 2,
    "y": 0,
    "z": 2
  },
  "workplace_config": null,
  "placement_rules": {
    "ValidTerrains": [
      3
    ],
    "TileConstraints": [],
    "MaxAllowedHeightDifference": 1,
    "BlocksEntrances": 0,
    "ConnectsZones": 0,
    "BuildOver": [],
    "BuildOverWithoutDestroying": [],
    "BuildOverWithBuildSite": 0
  }
}

Pending verification

  • Compare the construction inputs with the in-game building panel.
  • Confirm whether construction stages repeat or allow alternate materials.
  • Check whether this variant is available in normal gameplay.

Content availability

Unknown

Presence in the installed files does not establish release or menu availability.

Construction cost not established

No material-bearing construction formula was recovered here. This does not mean the building is free.

This exact definition appears in the stored build/plant lists below. Runtime unlocks and menu visibility remain untested.

Work schedule fields

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "interpretation": "Normalized work-cycle interval; time origin and clock mapping unverified."
}

Report a gameplay observationWhat counts as evidence