RESEARCH
Road — sources & research
Evidence, decoding details and open questions for this article.
Construction evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"build_site": 304313,
"formula_ids": [],
"formulas": []
}View source evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"building": {
"asset_file": "resources.assets",
"path_id": 322667,
"class": "BuildingBehaviour",
"hierarchy_path": "Road",
"fields": [
"BuildingConfig",
"BuildSiteBehaviour"
]
},
"workplace": null,
"content_paths": [
"content/buildings/road/road"
],
"dimensions": {
"x": 2,
"y": 0,
"z": 2
},
"workplace_config": null,
"placement_rules": {
"ValidTerrains": [
3
],
"TileConstraints": [],
"MaxAllowedHeightDifference": 1,
"BlocksEntrances": 0,
"ConnectsZones": 0,
"BuildOver": [],
"BuildOverWithoutDestroying": [],
"BuildOverWithBuildSite": 0
}
}Pending verification
- Compare the construction inputs with the in-game building panel.
- Confirm whether construction stages repeat or allow alternate materials.
- Check whether this variant is available in normal gameplay.
Content availability
Presence in the installed files does not establish release or menu availability.
Construction cost not established
No material-bearing construction formula was recovered here. This does not mean the building is free.
This exact definition appears in the stored build/plant lists below. Runtime unlocks and menu visibility remain untested.
Work schedule fields
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"interpretation": "Normalized work-cycle interval; time origin and clock mapping unverified."
}