All-pages A–Z indexSources & research

← Cypress Tree

Plant definition

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "name": "Cypress Tree",
  "internal_name": "Field CypressTree",
  "gameobject_id": 67921,
  "paths": [
    "content/buildings/forester/fields/field cypresstree"
  ],
  "localization_key": "Field.CypressTree",
  "description": null,
  "is_base_or_campaign_asset": false,
  "max_workers": null,
  "workplace_config": null,
  "construction": {
    "build_site_component_id": 289101,
    "build_site_gameobject_id": 78992,
    "material_inputs": [],
    "material_formula_ids": [],
    "all_formula_ids": [
      289786
    ],
    "interpretation": "sum of material inputs across distinct build-site formula definitions; stage repetition and alternate stages require gameplay verification"
  },
  "dimensions": {
    "x": 4,
    "y": 1,
    "z": 4
  },
  "placement_rules": {
    "ValidTerrains": [
      3
    ],
    "TileConstraints": [],
    "MaxAllowedHeightDifference": 0.10000000149011612,
    "BlocksEntrances": 0,
    "ConnectsZones": 0,
    "BuildOver": [],
    "BuildOverWithoutDestroying": [],
    "BuildOverWithBuildSite": 0
  },
  "sleep_spots": null,
  "house_config": null,
  "formula_ids": [
    305959,
    308612
  ],
  "derived_recipes": [
    {
      "inputs": [],
      "outputs": [
        {
          "resource_id": 309169,
          "name": "Log",
          "count": 1
        }
      ],
      "formula_ids": [
        308612
      ],
      "equipment_category_ids": [],
      "caveats": [
        "resource_extraction_requires_source",
        "source_or_nonmaterial_process_not_free_production"
      ],
      "status": "derived_from_serialized_formula_graph; not measured throughput"
    }
  ],
  "source": {
    "asset_file": "resources.assets",
    "path_id": 296629,
    "class": "BuildingBehaviour",
    "hierarchy_path": "Field CypressTree",
    "fields": [
      "BuildingConfig",
      "BuildSiteBehaviour"
    ]
  },
  "workplace_source": null,
  "is_plant": true,
  "original_display_name": "Field CypressTree"
}
Sandbox assignment records

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

[]

Sandbox biome references

These are references in sandbox configuration, not a verified crop-availability table. Shared defaults, exclusions, farm compatibility and runtime filtering still need interpretation.

    Work schedule fields

    Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

    {
      "interpretation": "Normalized work-cycle interval; time origin and clock mapping unverified."
    }

    Growth stages

    The sapling definition stores 4 stages totalling 10 days: 2.5 + 2.5 + 2.5 + 2.5. sum of configured stages; regrowth, season effects, overrides and final-stage semantics not verified Nobody has timed this plant in play, so whether a stored day equals a clock day, and whether the last stage is the harvestable state or a wait before it, are open questions.

    Sapling growth definition

    Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

    {
      "name": "Cypress Sapling",
      "paths": [
        "content/tree/swamp/cypress sapling"
      ],
      "stages": [
        {
          "stage_id": 304764,
          "days_duration": 2.5
        },
        {
          "stage_id": 306467,
          "days_duration": 2.5
        },
        {
          "stage_id": 316423,
          "days_duration": 2.5
        },
        {
          "stage_id": 301080,
          "days_duration": 2.5
        }
      ],
      "total_configured_stage_days": 10,
      "source": {
        "asset_file": "resources.assets",
        "path_id": 320228,
        "class": "SaplingBehaviour",
        "hierarchy_path": "Cypress Sapling",
        "fields": [
          "Stages"
        ]
      },
      "caveat": "sum of configured stages; regrowth, season effects, overrides and final-stage semantics not verified"
    }

    Sandbox biome references

    These are references in sandbox configuration, not a verified crop-availability table. Shared defaults, exclusions, farm compatibility and runtime filtering still need interpretation.

      Sandbox assignment records

      Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

      []

      Modelled production capacity

      A game day is 300 simulation seconds. The model assumes all inputs delivered and output cleared, and excludes walking, handoffs and contention; it is a ceiling for comparison, not a measured yield.

      • Growth time is initial establishment. Felling yield is separate from repeat fruit production.
      Production profile

      Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

      {
        "profile": {
          "notes": [
            "Growth time is initial establishment. Felling yield is separate from repeat fruit production."
          ],
          "kind": "plant",
          "growth_days": 10,
          "growth_source_id": 320228,
          "planting_positions": 1,
          "field_source_id": 304899,
          "name": "Cypress Tree"
        },
        "provenance": {
          "source": "kellan/outlanders2-wiki branch codex/research-answers, research/production-findings.json, commit 06ed8d63; handoff comments on issue 10, 26 October 2026 (ids 6405315176 to 6405320280)",
          "imported": "2026-10-26",
          "status": "Decoded serialized values and byte-round-tripped records; production rates are a supplied-inputs capacity model, not measured output",
          "kinds": {
            "profiles": "decoded-data with modelled rates",
            "gear_findings": "decoded-data",
            "terrain_placement_findings": "decoded-data",
            "social_spot_findings": "decoded-data"
          }
        }
      }

      Report a gameplay observationWhat counts as evidence