Game data v30 · build 254Sources & research notes
After a years-long search for a potion to increase her productivity, Oona found an ancient recipe that promised to grant her what she desperately sought.
Starting conditions
- Villagers
- 6 adults, 4 kids
- Already built
- Brick House, Beehive ×2, Roadworks Office, Brick Road ×27
- Stockpile
- Hoe - Wood ×4
Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.
Main objectives
| Condition | Target | Required value |
|---|---|---|
| Have in building | Brick in Advanced Warehouse | ≥ 60 |
| Have | Brick Road | ≥ 80 |
Optional objectives
| Condition | Target | Required value |
|---|---|---|
| Extract | Stone | ≥ 40 |
Strategy
No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Enabled |
| Housing | Enabled |
| Community | Enabled |
| Fun | Enabled |
| Heat | Disabled |
| Wellness | Enabled |
| Cooling | Disabled |
| Hydration / thirst | Disabled |
Available buildings & plants
17 distinct configured entries (17 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.
Buildings, structures & decorations
Fields & plants
No entries in this group.
Starting objects & resources
Show 9 starting object types
| Object | Stored entities |
|---|---|
| Hoe - Wood | 4 |
| CypressTree | 122 |
| BerryBush | 100 |
| Villager Adult | 6 |
| Villager Kid | 4 |
| Brick House | 1 |
| Beehive | 2 |
| Roadworks Office | 1 |
| Brick Road | 27 |