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LEVEL REFERENCE

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Game data v30 · build 254Sources & research notes

After a years-long search for a potion to increase her productivity, Oona found an ancient recipe that promised to grant her what she desperately sought.

Main objectives2
Optional objectives1
Day limit60 days

Starting conditions

Villagers
6 adults, 4 kids
Stockpile
Hoe - Wood ×4

Counted from the stored starting objects. Stockpile numbers are stored entities, which usually but not always equal units.

Main objectives

ConditionTargetRequired value
Have in buildingBrick in Advanced Warehouse≥ 60
HaveBrick Road≥ 80

Optional objectives

ConditionTargetRequired value
ExtractStone≥ 40

Strategy

No community strategy has been recorded for this level yet. If you have finished it, the form takes a build order, what to watch out for, and the game version; a maintainer turns it into a page section.

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Villager needs

NeedScenario setting
FoodEnabled
HousingEnabled
CommunityEnabled
FunEnabled
HeatDisabled
WellnessEnabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

17 distinct configured entries (17 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Starting objects & resources

Show 9 starting object types
ObjectStored entities
Hoe - Wood4
CypressTree122
BerryBush100
Villager Adult6
Villager Kid4
Brick House1
Beehive2
Roadworks Office1
Brick Road27

Sources & research notes for this page

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