All-pages A–Z indexSources & research

← Stone Mine — production

View source evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "formulas": [
    {
      "id": 277841,
      "name": "Wood -> Beam Step 1",
      "root_id": 105723,
      "inputs": [
        {
          "resource_id": 309169,
          "resource_variation_id": null,
          "name": "Log",
          "count": 2
        }
      ],
      "outputs": [
        {
          "resource_id": 303003,
          "resource_variation_id": null,
          "name": "Beam Step 1",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        293423
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 277841,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Stone Mine/Formula Steps/Wood -> Beam Step 1",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 290310,
      "name": "Wood -> Column Step 1",
      "root_id": 105723,
      "inputs": [
        {
          "resource_id": 309169,
          "resource_variation_id": null,
          "name": "Log",
          "count": 2
        }
      ],
      "outputs": [
        {
          "resource_id": 303004,
          "resource_variation_id": null,
          "name": "Column Step 1",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        280657
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 290310,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Stone Mine/Formula Steps/Wood -> Column Step 1",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 291324,
      "name": "StoneReady -> Stone",
      "root_id": 105723,
      "inputs": [
        {
          "resource_id": 302999,
          "resource_variation_id": null,
          "name": "StoneReady",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 293926,
          "resource_variation_id": null,
          "name": "Stone",
          "count": 1
        }
      ],
      "work_iterations": 0,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        280409,
        284255,
        304097
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 291324,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Stone Mine/Formula Steps/StoneReady -> Stone",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 296702,
      "name": "Column Step 1 -> Column Complete",
      "root_id": 105723,
      "inputs": [
        {
          "resource_id": 303004,
          "resource_variation_id": null,
          "name": "Column Step 1",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 303005,
          "resource_variation_id": null,
          "name": "Column Complete",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        317269
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 296702,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Stone Mine/Formula Steps/Column Step 1 -> Column Complete",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 300075,
      "name": "Column Complete + Beam Complete -> StoneReady",
      "root_id": 105723,
      "inputs": [
        {
          "resource_id": 303005,
          "resource_variation_id": null,
          "name": "Column Complete",
          "count": 2
        },
        {
          "resource_id": 302998,
          "resource_variation_id": null,
          "name": "Beam Complete",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 302999,
          "resource_variation_id": null,
          "name": "StoneReady",
          "count": 4
        }
      ],
      "work_iterations": 0,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        296358
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 300075,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Stone Mine/Formula Steps/Column Complete + Beam Complete -> StoneReady",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 311533,
      "name": "Beam Step 2 -> Beam Complete",
      "root_id": 105723,
      "inputs": [
        {
          "resource_id": 303008,
          "resource_variation_id": null,
          "name": "Beam Step 2",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 302998,
          "resource_variation_id": null,
          "name": "Beam Complete",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        309544
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 311533,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Stone Mine/Formula Steps/Beam Step 2 -> Beam Complete",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 319653,
      "name": "Beam Step 1 -> Beam Step 2",
      "root_id": 105723,
      "inputs": [
        {
          "resource_id": 303003,
          "resource_variation_id": null,
          "name": "Beam Step 1",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 303008,
          "resource_variation_id": null,
          "name": "Beam Step 2",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        321631
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 319653,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Stone Mine/Formula Steps/Beam Step 1 -> Beam Step 2",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    }
  ],
  "derived_balances": [
    {
      "inputs": [
        {
          "resource_id": 309169,
          "name": "Log",
          "count": 3
        }
      ],
      "outputs": [
        {
          "resource_id": 293926,
          "name": "Stone",
          "count": 2
        }
      ],
      "formula_ids": [
        277841,
        290310,
        291324,
        296702,
        300075,
        311533,
        319653
      ],
      "equipment_category_ids": [],
      "caveats": [],
      "status": "derived_from_serialized_formula_graph; not measured throughput"
    }
  ]
}

Gameplay checks

  • Observe a full production cycle and compare actual materials consumed and produced.
  • Verify whether all recovered branches are active for this building.
  • Measure timing with a fixed workforce and nearby storage.
  • Check equipment requirements, capacity limits and unused leftovers.
Material balance, not production speed

These ratios eliminate intermediate states. Worker availability, equipment, storage, hauling and animation timing still need gameplay checks.