RESEARCH
Stone Mine — production — sources & research
Evidence, decoding details and open questions for this article.
View source evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"formulas": [
{
"id": 277841,
"name": "Wood -> Beam Step 1",
"root_id": 105723,
"inputs": [
{
"resource_id": 309169,
"resource_variation_id": null,
"name": "Log",
"count": 2
}
],
"outputs": [
{
"resource_id": 303003,
"resource_variation_id": null,
"name": "Beam Step 1",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
293423
],
"source": {
"asset_file": "resources.assets",
"path_id": 277841,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Stone Mine/Formula Steps/Wood -> Beam Step 1",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 290310,
"name": "Wood -> Column Step 1",
"root_id": 105723,
"inputs": [
{
"resource_id": 309169,
"resource_variation_id": null,
"name": "Log",
"count": 2
}
],
"outputs": [
{
"resource_id": 303004,
"resource_variation_id": null,
"name": "Column Step 1",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
280657
],
"source": {
"asset_file": "resources.assets",
"path_id": 290310,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Stone Mine/Formula Steps/Wood -> Column Step 1",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 291324,
"name": "StoneReady -> Stone",
"root_id": 105723,
"inputs": [
{
"resource_id": 302999,
"resource_variation_id": null,
"name": "StoneReady",
"count": 1
}
],
"outputs": [
{
"resource_id": 293926,
"resource_variation_id": null,
"name": "Stone",
"count": 1
}
],
"work_iterations": 0,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
280409,
284255,
304097
],
"source": {
"asset_file": "resources.assets",
"path_id": 291324,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Stone Mine/Formula Steps/StoneReady -> Stone",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 296702,
"name": "Column Step 1 -> Column Complete",
"root_id": 105723,
"inputs": [
{
"resource_id": 303004,
"resource_variation_id": null,
"name": "Column Step 1",
"count": 1
}
],
"outputs": [
{
"resource_id": 303005,
"resource_variation_id": null,
"name": "Column Complete",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
317269
],
"source": {
"asset_file": "resources.assets",
"path_id": 296702,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Stone Mine/Formula Steps/Column Step 1 -> Column Complete",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 300075,
"name": "Column Complete + Beam Complete -> StoneReady",
"root_id": 105723,
"inputs": [
{
"resource_id": 303005,
"resource_variation_id": null,
"name": "Column Complete",
"count": 2
},
{
"resource_id": 302998,
"resource_variation_id": null,
"name": "Beam Complete",
"count": 1
}
],
"outputs": [
{
"resource_id": 302999,
"resource_variation_id": null,
"name": "StoneReady",
"count": 4
}
],
"work_iterations": 0,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
296358
],
"source": {
"asset_file": "resources.assets",
"path_id": 300075,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Stone Mine/Formula Steps/Column Complete + Beam Complete -> StoneReady",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 311533,
"name": "Beam Step 2 -> Beam Complete",
"root_id": 105723,
"inputs": [
{
"resource_id": 303008,
"resource_variation_id": null,
"name": "Beam Step 2",
"count": 1
}
],
"outputs": [
{
"resource_id": 302998,
"resource_variation_id": null,
"name": "Beam Complete",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
309544
],
"source": {
"asset_file": "resources.assets",
"path_id": 311533,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Stone Mine/Formula Steps/Beam Step 2 -> Beam Complete",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 319653,
"name": "Beam Step 1 -> Beam Step 2",
"root_id": 105723,
"inputs": [
{
"resource_id": 303003,
"resource_variation_id": null,
"name": "Beam Step 1",
"count": 1
}
],
"outputs": [
{
"resource_id": 303008,
"resource_variation_id": null,
"name": "Beam Step 2",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
321631
],
"source": {
"asset_file": "resources.assets",
"path_id": 319653,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Stone Mine/Formula Steps/Beam Step 1 -> Beam Step 2",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
}
],
"derived_balances": [
{
"inputs": [
{
"resource_id": 309169,
"name": "Log",
"count": 3
}
],
"outputs": [
{
"resource_id": 293926,
"name": "Stone",
"count": 2
}
],
"formula_ids": [
277841,
290310,
291324,
296702,
300075,
311533,
319653
],
"equipment_category_ids": [],
"caveats": [],
"status": "derived_from_serialized_formula_graph; not measured throughput"
}
]
}Gameplay checks
- Observe a full production cycle and compare actual materials consumed and produced.
- Verify whether all recovered branches are active for this building.
- Measure timing with a fixed workforce and nearby storage.
- Check equipment requirements, capacity limits and unused leftovers.
Material balance, not production speed
These ratios eliminate intermediate states. Worker availability, equipment, storage, hauling and animation timing still need gameplay checks.