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← Ice Pop Stand — production

View source evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "formulas": [
    {
      "id": 286972,
      "name": "JuiceInMold -> FrozenJuice",
      "root_id": 57394,
      "inputs": [
        {
          "resource_id": 286345,
          "resource_variation_id": null,
          "name": "JuiceInMold",
          "count": 4
        }
      ],
      "outputs": [
        {
          "resource_id": 286355,
          "resource_variation_id": null,
          "name": "FrozenJuice",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        307694
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 286972,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "IcePops Shop/Formula Steps/JuiceInMold -> FrozenJuice",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 307100,
      "name": "Fruits -> FruitJuiceForIcePop",
      "root_id": 57394,
      "inputs": [
        {
          "resource_id": 300126,
          "resource_variation_id": null,
          "name": "Fruit",
          "count": 2
        }
      ],
      "outputs": [
        {
          "resource_id": 286351,
          "resource_variation_id": null,
          "name": "FruitJuiceForIcePop",
          "count": 1
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        303971
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 307100,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "IcePops Shop/Formula Steps/Fruits -> FruitJuiceForIcePop",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 307478,
      "name": "FruitJuiceForIcePop -> JuiceInMold",
      "root_id": 57394,
      "inputs": [
        {
          "resource_id": 286351,
          "resource_variation_id": null,
          "name": "FruitJuiceForIcePop",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 286345,
          "resource_variation_id": null,
          "name": "JuiceInMold",
          "count": 4
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        296428
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 307478,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "IcePops Shop/Formula Steps/FruitJuiceForIcePop -> JuiceInMold",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    },
    {
      "id": 319137,
      "name": "FrozenJuice -> IcePop",
      "root_id": 57394,
      "inputs": [
        {
          "resource_id": 286355,
          "resource_variation_id": null,
          "name": "FrozenJuice",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 286343,
          "resource_variation_id": null,
          "name": "Ice Pop",
          "count": 4
        }
      ],
      "work_iterations": 1,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        300716
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 319137,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "IcePops Shop/Formula Steps/FrozenJuice -> IcePop",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    }
  ],
  "derived_balances": [
    {
      "inputs": [
        {
          "resource_id": 300126,
          "name": "Fruit",
          "count": 1
        }
      ],
      "outputs": [
        {
          "resource_id": 286343,
          "name": "Ice Pop",
          "count": 2
        }
      ],
      "formula_ids": [
        286972,
        307100,
        307478,
        319137
      ],
      "equipment_category_ids": [],
      "caveats": [],
      "status": "derived_from_serialized_formula_graph; not measured throughput"
    }
  ]
}

Gameplay checks

  • Observe a full production cycle and compare actual materials consumed and produced.
  • Verify whether all recovered branches are active for this building.
  • Measure timing with a fixed workforce and nearby storage.
  • Check equipment requirements, capacity limits and unused leftovers.
Material balance, not production speed

These ratios eliminate intermediate states. Worker availability, equipment, storage, hauling and animation timing still need gameplay checks.