RESEARCH
Bottle Factory — production — sources & research
Evidence, decoding details and open questions for this article.
View source evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"formulas": [
{
"id": 281438,
"name": "RawBottle -> OvenBottle",
"root_id": 105709,
"inputs": [
{
"resource_id": 284025,
"resource_variation_id": null,
"name": "RawBottle",
"count": 1
}
],
"outputs": [
{
"resource_id": 284024,
"resource_variation_id": null,
"name": "OvenBottle",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
293679,
300257,
302299,
308384,
313982,
317375
],
"source": {
"asset_file": "resources.assets",
"path_id": 281438,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Bottle Factory/Formula Steps/RawBottle -> OvenBottle",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 296670,
"name": "Stick -> KitchenFire",
"root_id": 105709,
"inputs": [
{
"resource_id": 284894,
"resource_variation_id": null,
"name": "Stick",
"count": 2
}
],
"outputs": [
{
"resource_id": 279350,
"resource_variation_id": null,
"name": "KitchenFire",
"count": 2
}
],
"work_iterations": 0,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
288179
],
"source": {
"asset_file": "resources.assets",
"path_id": 296670,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Bottle Factory/Formula Steps/Stick -> KitchenFire",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 299622,
"name": "OvenBottle -> AlmostBottle",
"root_id": 105709,
"inputs": [
{
"resource_id": 284024,
"resource_variation_id": null,
"name": "OvenBottle",
"count": 1
}
],
"outputs": [
{
"resource_id": 308081,
"resource_variation_id": null,
"name": "AlmostBottle",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
289653,
289737,
295946,
299885,
311708,
317521
],
"source": {
"asset_file": "resources.assets",
"path_id": 299622,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Bottle Factory/Formula Steps/OvenBottle -> AlmostBottle",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 300411,
"name": "Glass + KitchenFire -> RawBottle",
"root_id": 105709,
"inputs": [
{
"resource_id": 309166,
"resource_variation_id": null,
"name": "Glass Pane",
"count": 1
},
{
"resource_id": 279350,
"resource_variation_id": null,
"name": "KitchenFire",
"count": 1
}
],
"outputs": [
{
"resource_id": 284025,
"resource_variation_id": null,
"name": "RawBottle",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
300735
],
"source": {
"asset_file": "resources.assets",
"path_id": 300411,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Bottle Factory/Formula Steps/Glass + KitchenFire -> RawBottle",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
},
{
"id": 311935,
"name": "AlmostBottle -> Bottle",
"root_id": 105709,
"inputs": [
{
"resource_id": 308081,
"resource_variation_id": null,
"name": "AlmostBottle",
"count": 1
}
],
"outputs": [
{
"resource_id": 308078,
"resource_variation_id": null,
"name": "Bottle",
"count": 1
}
],
"work_iterations": 1,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
319969
],
"source": {
"asset_file": "resources.assets",
"path_id": 311935,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Bottle Factory/Formula Steps/AlmostBottle -> Bottle",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
}
],
"derived_balances": [
{
"inputs": [
{
"resource_id": 309166,
"name": "Glass Pane",
"count": 1
},
{
"resource_id": 284894,
"name": "Stick",
"count": 1
}
],
"outputs": [
{
"resource_id": 308078,
"name": "Bottle",
"count": 1
}
],
"formula_ids": [
281438,
296670,
299622,
300411,
311935
],
"equipment_category_ids": [],
"caveats": [],
"status": "derived_from_serialized_formula_graph; not measured throughput"
}
]
}Gameplay checks
- Observe a full production cycle and compare actual materials consumed and produced.
- Verify whether all recovered branches are active for this building.
- Measure timing with a fixed workforce and nearby storage.
- Check equipment requirements, capacity limits and unused leftovers.
Material balance, not production speed
These ratios eliminate intermediate states. Worker availability, equipment, storage, hauling and animation timing still need gameplay checks.