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Construction evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "build_site": 320031,
  "formula_ids": [
    320773
  ],
  "formulas": [
    {
      "id": 320773,
      "name": "4 Wood + 8 Stick -> ",
      "root_id": 44045,
      "inputs": [
        {
          "resource_id": 309169,
          "resource_variation_id": null,
          "name": "Log",
          "count": 4
        },
        {
          "resource_id": 284894,
          "resource_variation_id": null,
          "name": "Stick",
          "count": 8
        }
      ],
      "outputs": [],
      "work_iterations": 0,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        296848
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 320773,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "HuntersHut Build Site/Formula Steps/4 Wood + 8 Stick -> ",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    }
  ]
}
View source evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "building": {
    "asset_file": "resources.assets",
    "path_id": 304197,
    "class": "BuildingBehaviour",
    "hierarchy_path": "HuntersHut",
    "fields": [
      "BuildingConfig",
      "BuildSiteBehaviour"
    ]
  },
  "workplace": {
    "asset_file": "resources.assets",
    "path_id": 308901,
    "class": "WorkplaceBehaviour",
    "hierarchy_path": "HuntersHut",
    "fields": [
      "WorkplaceConfig"
    ]
  },
  "content_paths": [
    "content/buildings/huntershut/huntershut"
  ],
  "dimensions": {
    "x": 4,
    "y": 4,
    "z": 4
  },
  "workplace_config": {
    "MaxWorkers": 3,
    "WorkTimeRange": {
      "Start": 0.8999999761581421,
      "End": 0.5
    },
    "InitialCapacity": 1,
    "BlockWorkerAssignment": 0,
    "AreaOfEffect": {
      "m_FileID": 0,
      "m_PathID": 273066
    },
    "ExclusiveOutputs": 0,
    "StartWithAllFormulasOff": 0,
    "UseSiblingIndexForWorkspotPriority": 0,
    "BlockResourceToggle": 1
  },
  "placement_rules": {
    "ValidTerrains": [
      3
    ],
    "TileConstraints": [],
    "MaxAllowedHeightDifference": 0.10000000149011612,
    "BlocksEntrances": 1,
    "ConnectsZones": 0,
    "BuildOver": [],
    "BuildOverWithoutDestroying": [],
    "BuildOverWithBuildSite": 0
  }
}

Pending verification

  • Compare the construction inputs with the in-game building panel.
  • Confirm whether construction stages repeat or allow alternate materials.
  • Confirm the staffing limit and measure output under controlled staffing.
  • Check whether this variant is available in normal gameplay.

Content availability

Unknown

Presence in the installed files does not establish release or menu availability.

Sum of distinct material formulas in the linked construction stages. Repeated stages and alternatives need gameplay verification.

This exact definition appears in the stored build/plant lists below. Runtime unlocks and menu visibility remain untested.

Work schedule fields

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "work_schedule": {
    "Start": 0.8999999761581421,
    "End": 0.5
  },
  "interpretation": "Normalized work-cycle interval; time origin and clock mapping unverified."
}