RESEARCH
Orchid Tree Pit — sources & research
Evidence, decoding details and open questions for this article.
Construction evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"build_site": 304323,
"formula_ids": [
305122
],
"formulas": [
{
"id": 305122,
"name": "Brick -> ",
"root_id": 57071,
"inputs": [
{
"resource_id": 284026,
"resource_variation_id": null,
"name": "Brick",
"count": 6
}
],
"outputs": [],
"work_iterations": 5,
"partial_output": false,
"required_equipment_category_id": null,
"resource_source_category_ids": [],
"referencing_workspot_ids": [
319160
],
"source": {
"asset_file": "resources.assets",
"path_id": 305122,
"class": "FormulaStepBehaviour",
"hierarchy_path": "Decorative Tree Orchid Tree Build Site/Formula Steps/Brick -> ",
"fields": [
"Inputs",
"Outputs",
"WorkIterations",
"RequiredEquipmentCategory"
]
}
}
]
}View source evidence
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"building": {
"asset_file": "resources.assets",
"path_id": 316557,
"class": "BuildingBehaviour",
"hierarchy_path": "Decorative Tree Orchid Tree",
"fields": [
"BuildingConfig",
"BuildSiteBehaviour"
]
},
"workplace": null,
"content_paths": [
"content/buildings/_decorative tree/orchid tree/decorative tree orchid tree"
],
"dimensions": {
"x": 4,
"y": 0,
"z": 4
},
"workplace_config": null,
"placement_rules": {
"ValidTerrains": [
3
],
"TileConstraints": [],
"MaxAllowedHeightDifference": 0.10000000149011612,
"BlocksEntrances": 1,
"ConnectsZones": 0,
"BuildOver": [],
"BuildOverWithoutDestroying": [],
"BuildOverWithBuildSite": 0
}
}Pending verification
- Compare the construction inputs with the in-game building panel.
- Confirm whether construction stages repeat or allow alternate materials.
- Check whether this variant is available in normal gameplay.
Content availability
Presence in the installed files does not establish release or menu availability.
Sum of distinct material formulas in the linked construction stages. Repeated stages and alternatives need gameplay verification.
This exact definition appears in the stored build/plant lists below. Runtime unlocks and menu visibility remain untested.
Work schedule fields
Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.
{
"interpretation": "Normalized work-cycle interval; time origin and clock mapping unverified."
}