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← Orchid Tree Pit

Construction evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "build_site": 304323,
  "formula_ids": [
    305122
  ],
  "formulas": [
    {
      "id": 305122,
      "name": "Brick -> ",
      "root_id": 57071,
      "inputs": [
        {
          "resource_id": 284026,
          "resource_variation_id": null,
          "name": "Brick",
          "count": 6
        }
      ],
      "outputs": [],
      "work_iterations": 5,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        319160
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 305122,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "Decorative Tree Orchid Tree Build Site/Formula Steps/Brick -> ",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    }
  ]
}
View source evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "building": {
    "asset_file": "resources.assets",
    "path_id": 316557,
    "class": "BuildingBehaviour",
    "hierarchy_path": "Decorative Tree Orchid Tree",
    "fields": [
      "BuildingConfig",
      "BuildSiteBehaviour"
    ]
  },
  "workplace": null,
  "content_paths": [
    "content/buildings/_decorative tree/orchid tree/decorative tree orchid tree"
  ],
  "dimensions": {
    "x": 4,
    "y": 0,
    "z": 4
  },
  "workplace_config": null,
  "placement_rules": {
    "ValidTerrains": [
      3
    ],
    "TileConstraints": [],
    "MaxAllowedHeightDifference": 0.10000000149011612,
    "BlocksEntrances": 1,
    "ConnectsZones": 0,
    "BuildOver": [],
    "BuildOverWithoutDestroying": [],
    "BuildOverWithBuildSite": 0
  }
}

Pending verification

  • Compare the construction inputs with the in-game building panel.
  • Confirm whether construction stages repeat or allow alternate materials.
  • Check whether this variant is available in normal gameplay.

Content availability

Unknown

Presence in the installed files does not establish release or menu availability.

Sum of distinct material formulas in the linked construction stages. Repeated stages and alternatives need gameplay verification.

This exact definition appears in the stored build/plant lists below. Runtime unlocks and menu visibility remain untested.

Work schedule fields

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "interpretation": "Normalized work-cycle interval; time origin and clock mapping unverified."
}