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← Clay Pit

Construction evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "build_site": 304327,
  "formula_ids": [
    305126
  ],
  "formulas": [
    {
      "id": 305126,
      "name": "Stick -> ",
      "root_id": 57075,
      "inputs": [
        {
          "resource_id": 284894,
          "resource_variation_id": null,
          "name": "Stick",
          "count": 10
        }
      ],
      "outputs": [],
      "work_iterations": 0,
      "partial_output": false,
      "required_equipment_category_id": null,
      "resource_source_category_ids": [],
      "referencing_workspot_ids": [
        308752
      ],
      "source": {
        "asset_file": "resources.assets",
        "path_id": 305126,
        "class": "FormulaStepBehaviour",
        "hierarchy_path": "ClayMaker Build Site/Formula Steps/Stick -> ",
        "fields": [
          "Inputs",
          "Outputs",
          "WorkIterations",
          "RequiredEquipmentCategory"
        ]
      }
    }
  ]
}
View source evidence

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "building": {
    "asset_file": "resources.assets",
    "path_id": 297594,
    "class": "BuildingBehaviour",
    "hierarchy_path": "ClayMaker",
    "fields": [
      "BuildingConfig",
      "BuildSiteBehaviour"
    ]
  },
  "workplace": {
    "asset_file": "resources.assets",
    "path_id": 316378,
    "class": "WorkplaceBehaviour",
    "hierarchy_path": "ClayMaker",
    "fields": [
      "WorkplaceConfig"
    ]
  },
  "content_paths": [
    "content/buildings/clay maker/claymaker"
  ],
  "dimensions": {
    "x": 6,
    "y": 2,
    "z": 6
  },
  "workplace_config": {
    "MaxWorkers": 3,
    "WorkTimeRange": {
      "Start": 0,
      "End": 0.6000000238418579
    },
    "InitialCapacity": 1,
    "BlockWorkerAssignment": 0,
    "AreaOfEffect": {
      "m_FileID": 0,
      "m_PathID": 0
    },
    "ExclusiveOutputs": 0,
    "StartWithAllFormulasOff": 0,
    "UseSiblingIndexForWorkspotPriority": 1,
    "BlockResourceToggle": 0
  },
  "placement_rules": {
    "ValidTerrains": [
      3
    ],
    "TileConstraints": [],
    "MaxAllowedHeightDifference": 0.10000000149011612,
    "BlocksEntrances": 1,
    "ConnectsZones": 0,
    "BuildOver": [],
    "BuildOverWithoutDestroying": [],
    "BuildOverWithBuildSite": 0
  }
}

Pending verification

  • Compare the construction inputs with the in-game building panel.
  • Confirm whether construction stages repeat or allow alternate materials.
  • Confirm the staffing limit and measure output under controlled staffing.
  • Check whether this variant is available in normal gameplay.

Content availability

Unknown

Presence in the installed files does not establish release or menu availability.

Sum of distinct material formulas in the linked construction stages. Repeated stages and alternatives need gameplay verification.

This exact definition appears in the stored build/plant lists below. Runtime unlocks and menu visibility remain untested.

Work schedule fields

Recovered from game v30, build 254. A source match confirms the stored value; it does not confirm live gameplay behavior.

{
  "work_schedule": {
    "Start": 0,
    "End": 0.6000000238418579
  },
  "interpretation": "Normalized work-cycle interval; time origin and clock mapping unverified."
}

Do clay workers sleep in?

The Clay Pit stores a work interval of 0 → 0.6; Farm stores 0.9 → 0.5 and Quarry 0 → 0.5. This establishes different work schedules, but sleep duration and the clock-time mapping have not been verified.

Contributed observations

Clay pit workers appear to sleep in compared with other workers.

Status: open · player-report · 30 (254)

Project discussion, 25 October 2026; no controlled timing recorded.

The stored work interval differs from Farm, but this does not establish longer sleep or clock hours. Keep this in research until measured.