Main objectives1
Optional objectives1
Day limitNo limit stored
Main objectives
| Condition | Target | Required value |
|---|---|---|
| Have | Basic House | ≥ 2 |
Optional objectives
| Condition | Target | Required value |
|---|---|---|
| Have | Fruit | ≥ 20 |
Villager needs
| Need | Scenario setting |
|---|---|
| Food | Disabled |
| Housing | Disabled |
| Community | Disabled |
| Fun | Disabled |
| Heat | Disabled |
| Wellness | Disabled |
| Cooling | Disabled |
| Hydration / thirst | Disabled |
Available buildings & plants
6 distinct configured entries (6 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.
Buildings, structures & decorations
Fields & plants
No entries in this group.