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LEVEL REFERENCE

Tournament Tutorial: Part 1

Main objectives1
Optional objectives1
Day limitNo limit stored

Main objectives

ConditionTargetRequired value
HaveBasic House≥ 2

Optional objectives

ConditionTargetRequired value
HaveFruit≥ 20

Villager needs

NeedScenario setting
FoodDisabled
HousingDisabled
CommunityDisabled
FunDisabled
HeatDisabled
WellnessDisabled
CoolingDisabled
Hydration / thirstDisabled

Available buildings & plants

6 distinct configured entries (6 stored entries including duplicates). These are the scenario’s build/plant list; later unlocks and current UI visibility have not been tested.

Buildings, structures & decorations

Fields & plants

No entries in this group.

Starting objects & resources

Show 10 starting object types
ObjectStored entities
AppleTree11
FigTree6
PineTree4
Ash7
Canoe2
Stick13
Villager Adult4
Villager Kid1
Banner1
StandalonePile13

Sources & research notes for this page